Note: When a command move is canceled into and
out of, the properties that once were with the command move are abolished.
Movelist shortcuts
| Abbreviation | Movement |
| f | forward |
| b | backward |
| d | down |
| u | up |
| df | down-forward |
| db | down-backward |
| uf | up-forward |
| ub | up-backward |
| qcf | quarter circle forward (d,df,f) |
| qcb | quarter circle backward (d,db,b) |
| hcf | half circle forward (b,db,d,df,f) |
| hcb | half circle backward (f,df,d,db,b) |
| A | the A button/weak punch |
| B | the B button/weak kick |
| C | the C button/strong punch |
| D | the D button/strong kick |
| + | [perform] simultaneously |
| _ | either/or |
| * | [press] rapidly |
| < or > | hold for a few seconds/charge |
| ~ | quickly perform/roll buttons |
Movelist properties
|
Abbreviation |
Name |
|
SS |
switch sides |
|
CN |
cancelable |
|
AC |
any hit cancelable |
|
1C |
first hit cancelable only |
|
2C |
second hit cancelable only |
|
AK |
aired opponent knockdown |
|
OV |
overhead |
|
AG |
autoguard |
|
NP |
negates projectiles |
|
EP |
evades projectiles |
|
LN |
launches |
|
CA |
counters all |
|
CHM |
counters high and mid |
|
CML |
counters mid and low |
|
UH |
unblockable if held |
|
FU |
full immunity |
|
IS |
invincibility startup |
|
AIR |
can be only in air |
|
WR |
critical wire attack |
|
CWR |
counter wire attack |
|
SC |
super cancelable |
|
1SC |
first hit super cancelable only |
|
2SC |
second hit super cancelable only |
|
GC |
guard crush |
|
ST |
stun |
|
DH |
dodges high projectiles |
|
BH |
blocks high |
|
BL |
blocks mid/low |
|
RP |
reflects projectiles |
|
OTG |
hits on the ground |