
The Hyper Hop can be considered a basic technique and it can also be considered
one of the most useful advance techniques. From a far, the Hyper Hop looks like
a regular hops with shadows. But, technically it is far more useful that that. A
regular hop is fast compared to a jump, but a Hyper Hop is fast compared to a
hop. The Hyper Hop's strength is to be briefly airborne with less chance of
being nail by an anti-air. To perform the Hyper Hop, you need good handle on the
controls.
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With soft hands, you should be able to Stutter Step and Fake Run, but with good
control you should be able to Hyper Hop. To execute the Hyper Hop, swiftly flick
the joystick from the down direction to the up-forward direction. If performed
correctly, your character should hop forward extremely quickly with shadows
trailing him / her. As you can probably see, your character is in the air for a
very short period of time, with enough time to execute an air command or move
and with just enough time to get anti-aired in your opponent anticipates it.
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Mastering this move will give you a slight advantage, as your chance of being
anti-aired will reduce and you can suddenly burst out with a jumping attack,
leading to a devastating combo. Aside from offensive advantages, the Hyper Hop
can also give a player some defensive capabilities. A player can Hyper Hop
backwards repeatedly. Some may say the Evade Roll is more useful, but with a
backwards repeated Hyper Hop you are in control of your actions with the ability
to snuff your opponents incoming attacks. However, if used too often, the
opponent can anticipate the hop and even interrupt it.