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The Striker System has been evolving even since its debut and now in KOF2K1, it
has changed once again. This time you are able to select the number of strikers
you wish (for more information, refer to the Tactical Order section).
The Striker Bombs have been abolished and have been replaced. Calling in a
striker now takes up a power stock from the power gauge.
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The abolishment of the Active Striker system from KOF2K means that strikers are
unable to come in at any time. But, in addition to the abolishment of the Active
Striker system, there is now a Cancel Striker system, whereby a player can
constantly attack with a striker over and over again. The requirements to
perform a Striker Cancel is for the opponent to be on the ground and the player
needs at least 1 or 2 stocks on the power gauge.
You can have up to three strikers maximum and no strikers minimum. Having
strikers can aid you, as the strikes do not take any damage inflicted on
them, however they are quite costly.
When selecting an Order with one striker, B + C calls the striker out. When
selecting an Order with two strikers, B + C calls out striker 1 and f + B + C
calls out striker 2. When selecting an Order with three strikers, B + C calls
out striker 1, f + B + C calls out striker 2 and b + B + C calls out striker 3.
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Most, if not all the striker's actions now launch up the opponent in one way or
another, enabling the same possibilities for all strikers.
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