The new Wire Damage System can best be explained and referred to as a “one time” wall bounce back. Most characters have a Wire Move. When the Wire Move connects with an opponent, the opponent flies back to the end of the screen and bounces back to the player. The player is then free to follow up with anything they wish.

Wire Moves are inescapable and the possibilities of the follow up are almost limitless. However, a Wire Move will lose its Wire Capabilities when performed back to back, making the Wire Move balanced.

However, not all Wire Moves are actual motions / character moves. For some, the Wire Move is a command, take Daimon for instance, his Wire Attack is speculated to be a jump CD.

There are two types of Wire Attacks / Damages. There is a Critical Wire and a Counter Wire.

 

 


 

During a Critical Wire, performing the move that has Critical Wire properties on its own will send the opponent bouncing into the wall and return to you.



 

 

 


 


During a Counter Wire, performing the move that has Counter Wire properties on its own will send the opponent bouncing into the wall and return to you. This can only work on a Counter hit.