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The new Wire Damage System can best be explained and referred to as a “one time”
wall bounce back. Most characters have a Wire Move. When the Wire Move connects
with an opponent, the opponent flies back to the end of the screen and bounces
back to the player. The player is then free to follow up with anything they
wish.
Wire Moves are inescapable and the possibilities of the follow up are almost
limitless. However, a Wire Move will lose its Wire Capabilities when performed
back to back, making the Wire Move balanced.
However, not all Wire Moves are actual motions / character moves. For some, the
Wire Move is a command, take Daimon for instance, his Wire Attack is speculated
to be a jump CD.
There are two types of Wire Attacks / Damages. There is a Critical Wire and a
Counter Wire.
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During a Critical Wire, performing the move that has
Critical Wire properties on its own will send the opponent bouncing into the
wall and return to you.
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During a Counter Wire, performing the move that has Counter Wire properties on
its own will send the opponent bouncing into the wall and return to you. This
can only work on a Counter hit.